Murder in Buzztown was created as a project in HomeTeamGameDev.

HOW TO PLAY:

  • Movement: Arrow Keys/ WASD
  • Jump: Space
  • Melee: Left Mouse Button
  • Shoot: Right Mouse Button
  • Interact: Up arrow key next to highlighted element.

Created from October to December 2023

Credits:

Luis Montaña: Project lead, core gameplay. player and boss sprites, melee, dialogue manager, main level design, boss fight,  turret, UI, assorted environment art, knockback, detective elements (murder scene, weapon, related implementation), chains, boss sound, projectiles
Ian Cherabier: Docks secret area design, draw bridge, checkpoint system, health pack, toxic water animation, camera zoom on trigger, drawn respawn, fall respawns with delay
Stebs: Movement tuning, player death, turret bullet collision, dialog box polish (fade, blip), police chatter, Buzztown theme integration, debug cheats, player reset, sounds (jump, hit, death, turret shot, steam whistle)
Christer "McFunkypants" Kaitila: Steamdog sprite, steam particles, parallax, environmental decoration (skyline, background pipes, spinning gears, whistle, streetlight)
Zach Rouhana: Buzztown theme music
Gabriel Cornish: Camera look ahead, ground tile fill, floor tile variation, player melee sound
Neil Urwin: Main menu, robot dog sound, healthpack full feedback, credits screen setup
Chris Lange: Steamborg sprite with animations, Steamborg functionality (based on Steamdog)
Stebs, Ian Cherabier, Klaim (A. Joël Lamotte): Playtesting

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